Tales from the Witcher
Tales from the Witcher showcases a serialized, original story set in the Witcher universe. Part audiobook and part Actual Play, these tales are written and narrated by Jacob Gerstel—and are based on the adventures of his Witcher tabletop roleplaying group.
We’ll follow the exploits of a stoic Bear School witcher, an alcoholic elven sorcerer, a resourceful craftsman, a lively bard, and others as they try to stay alive during the Third Northern War. There’s action and adventure, magic and the mundane, scheming and politics, elves and dwarves, war and peace, and—because it’s the Witcher—a touch of philosophy.
You can purchase the complete novelized series at: www.patreon.com/JacobGerstel
This series is complete.
Episodes
86 episodes
Interview With a Gamemaster
Jacob's wife Lindsey crashes the podcast party to ask about Tales from the Witcher's origins--from it's humble beginnings as a pandemic-era tabletop game to a podcast with well over 50 episodes. Thank you all for joining us on this journey.
Interview With a Roleplayer: Aethremael an Traedh
Lindsey returns to interview the player of Aethremael an Traedh, who provides unique insights into the character's creation and motivations. He also makes the case that Aethremael is, in fact, a “big sweetie.”
Interview With a Roleplayer: Cedre Lestret & Silva
Join Lindsey and the player behind Cedre and Silva as they discuss uncovered histories, missed opportunities, and the challenges of playing in male-dominated games.
Interview With a Roleplayer: Jeremiah Keller
Lindsey chats with the player behind everyone's favorite craftsman. Learn about the pitched inventions that Jacob immediately vetoed, the game mechanics that influenced the story, and which John Carpenter character Jeremiah is most like.
Interview With a Roleplayer: Zevo of Kovir
Lindsey and the player behind Zevo dive deeper into roleplaying as a medium, and what it is about this hobby that draws and excites so many people.
Rage
Season four begins with an ambush from the Gutter Rebellion, and hard choices needing to be made.
Unfinished Business (I)
Trekking deeper into Redania, our companions stumble across a Gutter encampment, led by an unlikely source. Aethremael returns to Cygnet's Tower to learn what became of Culden aep Teld.
Unfinished Business (II)
Nuleffe reads Zevo's fortune to catch up, and Silva speaks with the creature in her head.
Unfinished Business (III)
Zevo learns more about the training grounds, and our companions decide how to move forward with that information.
Collateral Damage (I)
Aethremael returns to scheming. Zevo finds it difficult to march on.
Collateral Damage (II)
Jeremiah and Silva arrive in Houtsberg to find warmth and hospitality. Jeremiah receives devastating news.
Collateral Damage (III)
Time runs short for our companions as the Gutter Rebellion and the Order of the Flaming Rose clash.
Collateral Damage (V)
With the crumbling keep behind them, our companions set their sights on what to do next. Zevo makes two tough choices.
The Gutter King
Midseason finale. Our companions strike out again to find and confront the Gutter King. They are not prepared for what they find.
Quelled (I)
The Jewel of the North laid in ruins, and our companions stumble over the rubble.
Quelled (II)
Zevo and Silva set out to find Janna in Novigrad. Jeremiah wakes up to a devastating reality.
Quelled (III)
While awaiting Aethremael's return, Silva and Jeremiah explore separate parts of the city.
Quelled (IV)
A second peace summit kicks off in Novigrad, and our companions once again find themselves caught in the middle.
The End of All Things (I)
Burdened with new purpose, our companions travel to Dol Blathanna and its capital city, the Silver Towers.
The End of All Things (II)
A crucial lesson from Aethremael's academy days is revealed. Our companions are welcomed into the Silver Towers.